A Wireless Replacement for Oculus Link. Oculus Link is the official way of using the Quest as a Steam VR headset, and it requires a USB cable. It's great, although it's a bit laggier than a dedicated device, like a Rift S or Valve Index. Steam Vr on quest 2 from a Mac? I used to have a HTC Vive for my desktop. I used steam to play my games and have a pretty big library. Well went the pandemic hit I had to sell everything. Now I'm getting a Quest 2 and would love to access my steam library but the only computer in the house is my wife's Mac. Is there a way for me to get it.
Dec 12, 2020 If you're looking for a VR headset with native macOS support, both in hardware and software, this is the best route for you to go. But even without that native support through Steam VR, the HTC Vive is the most accurate whole room VR system you can buy today. Just set up the tracking boxes, fire up Steam, and get ready to lose a few hours in VR.
- A Windows machine with Kinect Studio Installed
- Kinect v1 or Kinect v2
- A mobile VR set (Google Cardboard or Samsung Gear VR)
- Kinect SDK for Windows
- Unity
- Android Studio or Xcode
- Cardboard SDK (detailed tutorial for iPhone and Android)
- NodeJs (for networking)
Simple Setup Guide (more detailed tutorial in the works)
After unzipping the download, open the KinectVR-broadcaster folder as a Unity Project
Open the broadcast unity scene
Select AliceManager inside the Kinect prefab, change the HOST to your local IP
Export as a Windows Standalone build, this will broadcast raw Kinect data to node.js
Right click the console shortcut, and select it's properties
Copy the url to the js file in the target field and make sure node.js is installed
Right click and edit the KinectVRServer.js file and modify var HOST to your local IP
Open the KinectVR-Server shortcut or run the KinectVRServer.js file in node.js
Open the KinectVR-broadcaster you exported earlier, it should auto connect to node.js
Open the KinectVR folder as a Unity project
Open the KinectVR-Client scene
Open the KinectVR prefab to find AliceManger
Edit the Host IP inside the AliceManager
When you press play, Unity will connect to node.js and recieve the Kinect data
- A Windows machine with Kinect Studio Installed
Mac zip files without folder. - Kinect v1 or Kinect v2
- A mobile VR set (Google Cardboard or Samsung Gear VR)
- Kinect SDK for Windows
- Unity
- Android Studio or Xcode
- Cardboard SDK (detailed tutorial for iPhone and Android)
- NodeJs (for networking)
Simple Setup Guide (more detailed tutorial in the works)
After unzipping the download, open the KinectVR-broadcaster folder as a Unity Project
Open the broadcast unity scene
Select AliceManager inside the Kinect prefab, change the HOST to your local IP
Export as a Windows Standalone build, this will broadcast raw Kinect data to node.js
Right click the console shortcut, and select it's properties
Copy the url to the js file in the target field and make sure node.js is installed
Right click and edit the KinectVRServer.js file and modify var HOST to your local IP
Open the KinectVR-Server shortcut or run the KinectVRServer.js file in node.js
Sadp tool for mac download. Open the KinectVR-broadcaster you exported earlier, it should auto connect to node.js
Steam Vr Download For Mac
Open the KinectVR folder as a Unity project
Open the KinectVR-Client scene
Open the KinectVR prefab to find AliceManger
Edit the Host IP inside the AliceManager
Steam Vr App Download
When you press play, Unity will connect to node.js and recieve the Kinect data